Kids love to tell stories. And teachers love an app that lets kids effortlessly choose photos or graphics, record their own stories and easily create an accompanying video.
Adobe Voice is free and surprisingly robust. The best thing about it is that it doesn’t get in your way – it’s simple and intuitive to use, doesn’t have a lot of unnecessary confusing features, and saves files in a format that you can easily share. Users can choose from a large variety of slide layouts, themes and music to enhance their stories. You can use the images that are in your personal camera roll, or you can search among Adobe Voice’s copyright-free image library (called “icons” in the app). There’s a nice selection of background music, too, or you can use music that’s already on your iPad.
Users need to use an Adobe ID (or sign in with Facebook credentials) to create Adobe Voice stories. You can sign up for an Adobe ID right in the app or do it via the adobe website. Then, simply download Adobe Voice for your apple device. (Sorry – there’s no Android version right now.)
In Your Classroom
Stoodle is a new free online collaboration tool hosted by ck12.org. You can use the Stoodle collaborative whiteboard on any platform simply by launching a browser. There is no app to download, no account to sign up for, and no bill to pay. You can upload documents from your Google drive or computer, and use your device to take photos, or record audio or video.
JeopardyLabs is another entry in the “create your own Jeopardy-type game” category, and it’s a nice one. It’s simple to use, and there are a lot of games that you can choose from if you want to avoid creating your own.
If you’re looking for some new ideas on how to use the iPad in the classroom, check out this image. It starts with relatively simple ways to use the device – by consuming information – and moves to more complex models such as collaboration and creation. This is a good way to explore using the iPad to support Thoughtful Classroom dimensions.
I really love this one. This article explores thoughtful ways to approach integrating technology in education. This is a must read!
This is a must-read for anyone interested in thoughtfully integrating technology in education.
Originally posted on ideas.ted.com:
8 ways to think about tech in ways that actually improve the classroom.
Bringing technology into the classroom often winds up an awkward mash-up between the laws of Murphy and Moore: What can go wrong, will — only faster.
It’s a multi-headed challenge: Teachers need to connect with classrooms filled with distinct individuals. We all want learning to be intrinsically motivated and mindful, yet we want kids to test well and respond to bribes (er, extrinsic rewards). Meanwhile, there’s a multi-billion-dollar industry, in the US alone, hoping to sell apps and tech tools to school boards.
There’s no app for that.
But there are touchstones for bringing technology into the classroom. With educational goals as the starting point, not an afterthought, teachers can help students use — and then transcend — technology as they learn.
Starting in pre-kindergarten, children at Love T. Nolan Elementary School in College Park, Georgia, have access to an iPad to reinforce techniques taught in the classroom. Photo by Amanda…
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Power Google Tip: Need to look something up or search for an image while working in Google docs on a computer (not iOS)? This is terrific – go to Tools > Research to open a Research pane. There you can search the dictionary, for an image, among quotes and more. You can even specify that you want to find images that are copyright free. Slick!
Movenote is a slick website where you can easily create movies. You can upload existing content like PDF files or jpgs, or you can record using the computer’s camera. You can link it with your Google account to access your Google drive docs, too. Movies can be shared, downloaded or embedded. There’s a free iOS app, too!
I still have nightmares about the time I was in charge of timing students during a Lag BaOmer relay race. I just couldn’t keep those kids straight! Clearly, I needed the Meeting Monopolizer app, which Daniel shared with me this week. You can read more about this 99 cent wonder here. It was originally designed to track which meeting-goer monopolizes your meetings, but apparently people have found more and more uses for it, including timing relays and tracking class participation.
A is for . . . Augmented Reality. What’s augmented reality and why use in education? Augmented reality is just adding a digital layer of information over the physical world. Using a device of some kind, like an iPad, a user views something that exists in the physical world (like a piece of paper, a building, or a magazine ad), but sees more. Imagine being able to view a building and see what it looked like 100 years ago? Or scanning a photo of a person and then seeing a movie where he or she is speaking? There are some terrific apps that take advantage of augmented reality – here are just a few:
- ColARMix. Download and color the coloring pages from the ColAR website and then view them using the ColAR Mix app on an iPad. You can even pick up the items!
- Aurasma: Aurasma is considered by many people to be the granddaddy of augmented reality apps. It’s actually pretty easy to use – just create your content (what you want people to see via the device), take a photo of the trigger (what you want people to scan), and layer the two. Then, when people view the trigger via the app, they’ll see the content you created!
- AR Flashcards: With AR Flashcards, you point your device at the printed flashcard, and a 3D image will appear. You can even tap on the image to hear its name and get more information.
- ARISGames. ARIS, in development at the University of Wisconsin, gives developers the ability to create digital scavenger hunts that can be played remotely or on location. See this post to find out more about Purim about three years ago when I developed a scavenger hunt that allowed students to converse with Esther and Mordecai. If you want more information about ARIS, please see me (or take my workshop at the upcoming ICE Conference).
How could you use augmented reality in class? What about recording raps to teach vocabulary words that appear when the word is scanned on a word wall? Or book trailers that play when you scan the cover of a book? How about recording yourself giving instructions to complete an exercise when an assignment is scanned?