Designing a Digital Quest…
Update on learning how to design a digital quest:
I introduced my religious school students to arisgames.org last week. I broke out the laptops and had the kids go to my Interesting Questing wiki page. They watched some movies about using ARIS and SCVNGR and about Global Kids’ NY Haunts game. They are EXCITED!
After getting them excited about the project we played Grow a Game (thank you Natalie from the iCenter for introducing us to this!). I wanted to get their creative juices flowing.
Then we talked about what kind of quests we could send Jewish teenagers on. My students offered ideas like “teach about Judaism to someone who doesn’t know about it,” and “wear a kippah for a day and journal about what happens.” They had some great questions too, like “can we link this to Facebook?” (great idea!)
Then I started spending some time playing with ARIS. The editor is still under construction, and the creators warn you that the interface is shaky, but I haven’t had any problems in my limited testing. The biggest issue for me is that support materials are rather scarce: I like to work through tutorials and read manuals and those just don’t exist. But that’s part of the fun of using emerging technology, right?
I’m totally psyched about using ARIS for this project. I love that you can drop items anywhere using the map interface, so we can create the game from the comfort of our classroom and then just go into the field to test it. Once I understood the basic interface I found creating quests and characters fairly intuitive. I still need to master the terminology and how to logically create quests, and of course, how the game flows will be a big challenge. But I definitely see this having tremendous potential!
1. Design a few quests that kids can experience in the synagogue so they get the idea
2. Create a plan for designing a game flow
3. Design classroom dynamics. There are close to twenty kids who come regularly. How do we split these kids up so everyone’s engaged and productive?
Big questions: what are the educational goals for the activity? How do you blend “experiential education” with mobile devices?
To be continued!
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